Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

RemcoNiceman

6
Posts
5
Followers
9
Following
A member registered Oct 15, 2020

Creator of

Recent community posts

been passing so far, trying to keep it up haha

Thank you Alan : D
The wall jump has been pointed out by many players as a confusing / frustrating part of our game, so this would've definitely been a point for improvement if we had more time.

We really appreciate your feedback!

PS. i hope you're enjoying your new job!

A wonderfuly heart touching story created in a mere 2 weeks, truly a great feat.

The visuals in this game seem to link very closely to the emotions experienced throughout the game which to me added a whole level of depth.

This combined with the musical design and a sweet narrative made this a game worth playing for the feels alone.

going to work on the character feel more once i researched more into how gravity works in unreal. by the next build I'm aiming to have a much more refined floaty character as well as a first iteration on my glide function.

Ahh that would definetely explain it. In that case i can understand the design choice alot better.

(1 edit)

The game concept itself is downright hilarious and it seems the design really went all in on the goofy aspect of the game. Playtime's a bit short but thats completely understandable considering the time strain. 

Visuals:

I'm absolutely blown away by the amount of visual polish that has gone into this game. The map looks incredibly detailed considering the 1 week time limit, on top of the great animations both during gameplay aswell as at the end with the victory dance. Overall i would rate the visuals a solid 9/10:

Gameplay:

The movement seems to be intentionally messy to add on to the goofy feel of the game. This definitely does just that , especially when you bump into stuff and do the little flip. Aiming while simultaneously trying to somewhat control your own tank turned out to be quite the challenge, however i didnt feel any worry as the AI was quite "lenient" when it came to attacking me. 


the choice to add an AI enemy player into the game seemed a little questionable to me. I think it would have been fun to play against someone else for sure, however the Ai did not prove to be much of an adversary. Perhaps instead of an AI enemy player maybe a Ai boss with predetermined patterns wouldve been a bit more challenging to fight, instead of a seemingly randomized moving AI.


Conclusion:

Overall this is a wonderful project to have been made in the span of 1 week. A little rough around the edges but certainly very enjoyable. Awesome work : D